Merrow — fantasy monster illustration. Merrow is a large monstrosity (Challenge Rating 2).

Image: FTTHelper

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Merrow

Large Monstrosity

AC
13
HP
45
Speed
10
CR
2

Armor Class 13

Hit Points 45 (6d10+12)

Speed 10 ft., swim 40 ft.


STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)

Senses darkvision 60 ft., passive Perception 11

Languages Abyssal, Aquan, Giant, Primordial

Challenge 2


Traits

Amphibious. The merrow can breathe air and water.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.

Bonus Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.

Community Images

Merrow — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022