Merrow
Large Monstrosity
Armor Class 13
Hit Points 45 (6d10+12)
Speed swim +40, walk +10
Challenge 2
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Aquan, Giant, Primordial
Special Abilities
Amphibious. The merrow can breathe air and water.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.
Bonus Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open