Merrow

Large Monstrosity

Armor Class 13

Hit Points 45 (6d10+12)

Speed swim +40, walk +10

Challenge 2

STR
18
+4
DEX
10
+0
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
10
+0

Senses darkvision 60 ft., passive Perception 11

Languages Abyssal, Aquan, Giant, Primordial

Special Abilities

Amphibious. The merrow can breathe air and water.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.

Bonus Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open