Merfolk

medium Humanoid

Armor Class 12 (coral armor)

Hit Points 9

Speed swim +40, walk +10

Challenge 1/8

STR
12
+1
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
12
+1

Saving Throws cha +1, con +1, dex +0, int +0, str +1, wis +0

Senses darkvision 60 ft.

Languages Aquan,Common

Special Abilities

Amphibious. The merfolk can breathe air and water.

Actions

Coral Spear. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) piercing damage.

Sharpened Shell. _Ranged Weapon Attack:_ +3 to hit, range 20/60 ft., one target. _Hit:_ 3 (1d4+1) slashing damage.

Bonus Actions

Nimble Rush. The merfolk takes the Dash or Disengage action.

Reactions

Coral Scrape. When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion.

Source: Black Flag SRD · OGL/Open