Mavka

Medium Undead, chaotic evil

Armor Class 17 (natural armor)

Hit Points 170 (20d8+80)

Speed walk +30

Challenge 12

STR
20
+5
DEX
15
+2
CON
18
+4
INT
13
+1
WIS
13
+1
CHA
18
+4

Saving Throws cha +8, con +8, dex +6, str +9

Skills nature +5, athletics +9, perception +5

Damage Resistances acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold, lightning

Senses darkvision 90 ft., passive Perception 15

Languages Common, Infernal, Sylvan

Special Abilities

Innate Spellcasting. the mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components: constant: protection from evil and good at will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt 3/day each: darkness, hold person, inflict wounds, invisibility, silence 1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch

Nightmare Mount. A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time.

Sunlight Hypersensitivity. The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The mavka makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.

Source: Tome of Beasts · OGL/Open