Mari Lwyd

Large Undead, neutral

Armor Class 15 (natural armor)

Hit Points 66 (7d10+28)

Speed walk +40

Challenge 4

STR
16
+3
DEX
13
+1
CON
19
+4
INT
10
+0
WIS
14
+2
CHA
15
+2

Saving Throws cha +4

Skills performance +6, intimidation +4

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities exhaustion, frightened, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic, Elvish, Giant, Primordial

Special Abilities

Turn Resistance. The mari lwyd has advantage on saving throws against any effect that turns undead.

Turned by Rhyme. A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a DC 14 Charisma (Performance) check. On a success, the mari lwyd is treated as if it is turned for 1 minute or until it takes damage.

Innate Spellcasting. The mari lwyd's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: chill touch, mage hand 3/day each: animate dead, hideous laughter, suggestion

Actions

Multiattack. The mari lwyd makes one bite attack and one hooves attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.

Source: Tome of Beasts 2 · OGL/Open