Manticore — fantasy monster illustration. Manticore is a large monstrosity (Challenge Rating 3).

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Manticore

Large Monstrosity

AC
14
HP
80
Speed
30
CR
3

Armor Class 14 (natural armor)

Hit Points 80

Speed 30 ft., fly 50 ft.


STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)

Damage Resistances Monstrosity Resilience

Senses darkvision 60 ft.

Languages Common

Challenge 3


Traits

Mimicry. The manticore can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 WIS (Insight) check.

Monstrosity Resilience. The manticore is resistant to exhaustion and to the frightened condition.

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes one Bite attack and two Claw attacks, or it makes two Tail Spike attacks. If both Tail Spike attacks hit one creature, the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.

Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage.

Claw. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage.

Tail Spike. _Ranged Weapon Attack:_ +5 to hit, range 100/200 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 5 (2d4) poison damage.

Reactions

Spiky Retaliation. When a creature the manticore can see hits it with a melee attack while within 5 feet of it, the manticore can jab a spike into the attacker. The attacker must succeed on a DC 13 DEX save or take 5 (2d4) poison damage.

Community Images

Manticore — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022