Manticore

Large Monstrosity

Armor Class 14

Hit Points 68 (8d10+24)

Speed fly +50, walk +30

Challenge 3

STR
16
+3
DEX
14
+2
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
8
-1

Senses darkvision 60 ft., passive Perception 11

Languages Common

Actions

Multiattack. The manticore attacks with its bite and its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Tail Spike Volley (4/Day). The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success.

Reactions

Tail Whip. If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open