Manticore
Large Monstrosity
Armor Class 14
Hit Points 68 (8d10+24)
Speed fly +50, walk +30
Challenge 3
Senses darkvision 60 ft., passive Perception 11
Languages Common
Actions
Multiattack. The manticore attacks with its bite and its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail Spike Volley (4/Day). The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success.
Reactions
Tail Whip. If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open