Manticore
Large Monstrosity, lawful evil
Armor Class 14 (natural armor)
Hit Points 68 (8d10+24)
Speed 30 ft., fly 50 ft.
- STR
- 17 (+3)
- DEX
- 16 (+3)
- CON
- 17 (+3)
- INT
- 7 (-2)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
Senses darkvision 60 ft., passive Perception 11
Challenge 3
Traits
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.






