Mahoru — fantasy monster illustration. Mahoru is a large monstrosity (Challenge Rating 3).

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Mahoru

Large Monstrosity, Unaligned

AC
15
HP
105
Speed
60
CR
3

False


Armor Class 15 (natural armor)

Hit Points 105 (14d10 + 28)

Speed 60 ft.


STR
18 (+4)
DEX
19 (+4)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)

Skills Stealth +6, Perception +3

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 13

Languages

Challenge 3


Traits

Amphibious. The mahoru can breathe air and water.

Blood Frenzy. The mahoru has advantage on melee attack rolls against any creature that doesn't have all of its hp.

Keen Sight and Smell. The mahoru has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The mahoru has advantage on attack rolls against a creature if at least one of the mahoru's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage. If the mahoru scores a critical hit, the target must succeed on a DC 14 Strength saving throw or the mahoru bites off one of the target's limbs. A creature is immune to this effect if it is immune to slashing damage.

Roar. The mahoru roars while above water or emits a loud, low thrum while underwater. Each creature within 30 feet of the mahoru that can hear the roar or thrum must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that fails the saving throw by 5 or more is also paralyzed until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Roar of all mahoru for the next 24 hours.

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Mahoru — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022