Magmin — fantasy monster illustration. Magmin is a small elemental (Challenge Rating 1/2).

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Magmin

Small Elemental

AC
14
HP
14
Speed
30
CR
1/2

Armor Class 14

Hit Points 14 (4d6)

Speed 30 ft.


STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)

Damage Resistances damage from nonmagical weapons

Damage Immunities cold, fire

Senses passive Perception 10

Languages Ignan

Challenge 1/2


Traits

Blazing Blood. When the magmin takes damage that doesnt kill it, or when it is subjected to fire damage, its magma shell cracks and it is set ablaze. While ablaze, the magmin sheds bright light for 10 feet and dim light for an additional 10 feet. If the magmin is subjected to cold damage while ablaze, this flame is extinguished. The magmin can also set itself ablaze or extinguish itself as an action.

Death Burst. If the magmin dies while ablaze, it explodes in a burst of magma. Each creature within 10 feet makes a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save. Unattended flammable objects in the area are ignited.

Elemental Nature. A magmin doesnt require air, sustenance, or sleep.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) fire damage. If the magmin is ablaze and the target is a creature it suffers 5 (1d10) ongoing fire damage until a creature takes an action to extinguish the flame on the target.

Spurt Magma (Ablaze Only). Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) fire damage.

Community Images

Magmin — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022