Lesser Lunarchidna

Medium Aberration, neutral evil

Armor Class 15 (natural armor)

Hit Points 39 (6d8+12)

Speed walk +30, climb +30

Challenge 2

STR
10
+0
DEX
15
+2
CON
14
+2
INT
6
-2
WIS
12
+1
CHA
13
+1

Skills stealth +6, perception +3

Damage Immunities poison

Condition Immunities poisoned, restrained

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages Deep Speech, Elvish

Special Abilities

Light Sensitivity. While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Stealth. While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action.

Spider Climb. The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The lunarchidna makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Source: Tome of Beasts 2 · OGL/Open