Lantern Dragonette
Tiny Dragon, Lawful Neutral
False
Armor Class 13 (natural armor)
Hit Points 28 (8d4 + 8)
Speed 40 ft., fly 15 ft.
- STR
- 7 (-2)
- DEX
- 15 (+2)
- CON
- 13 (+1)
- INT
- 16 (+3)
- WIS
- 13 (+1)
- CHA
- 12 (+1)
Saving Throws Cha +3, Wis +3
Skills Arcana +5, Nature +5, History +5, Religion +5, Perception +3
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic, Primordial, telepathy 60 ft.
Challenge 1/2
Traits
Magical Darkness Hypersensitivity. While in an area of magical darkness, the lantern dragonette can't fly or use Lantern Belly, and it takes 3 (1d6) necrotic damage each minute.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Fire Breath. The lantern dragonette breathes fire in a 15-foot cone. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half the damage on a successful one.
Bonus Actions
Lantern Belly. The dragonette sheds bright light in a 20-foot radius and dim light for an additional 20 feet or stops shedding light. To shed light, it must have eaten at least 4 ounces of candle wax in the past 24 hours. It can shed light for up to 1 hour for every 4 ounces of candle wax it has eaten in the past 24 hours, to a maximum of 4 hours every 24 hours.






