Lacedon

Medium Undead

Armor Class 12

Hit Points 22 (5d8)

Speed swim +30, walk +30

Challenge 1

STR
12
+1
DEX
14
+2
CON
10
+0
INT
6
-2
WIS
10
+0
CHA
6
-2

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, fatigue, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Special Abilities

Radiant Sensitivity. When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.

Undead Nature. Ghouls and ghasts dont require air, sustenance, or sleep.

Actions

Paralyzing Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open