Lacedon
Medium Undead
Armor Class 12
Hit Points 22 (5d8)
Speed swim +30, walk +30
Challenge 1
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, fatigue, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Special Abilities
Radiant Sensitivity. When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.
Undead Nature. Ghouls and ghasts dont require air, sustenance, or sleep.
Actions
Paralyzing Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open