Kalke

Small Fiend, neutral evil

Armor Class 14 (natural armor)

Hit Points 9 (2d6+2)

Speed walk +30, climb +30

Challenge 1/4

STR
8
-1
DEX
17
+3
CON
12
+1
INT
13
+1
WIS
7
-2
CHA
13
+1

Skills stealth +5, perception +0

Senses darkvision 120 ft., passive Perception 10

Languages Abyssal, Common, Infernal

Special Abilities

Extinguish Flames. Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.

Detect Spellcasting. Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.

Magic Resistance. Kalkes have advantage on saving throws against spells and magical effects.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Source: Tome of Beasts · OGL/Open