Kalke
Small Fiend, neutral evil
Armor Class 14 (natural armor)
Hit Points 9 (2d6+2)
Speed walk +30, climb +30
Challenge 1/4
STR
8
-1
DEX
17
+3
CON
12
+1
INT
13
+1
WIS
7
-2
CHA
13
+1
Skills stealth +5, perception +0
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, Common, Infernal
Special Abilities
Extinguish Flames. Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.
Detect Spellcasting. Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.
Magic Resistance. Kalkes have advantage on saving throws against spells and magical effects.
Actions
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Source: Tome of Beasts · OGL/Open