Jinnborn Air Pirate
Medium Humanoid, non-lawful
Armor Class 14 (Flamboyant Defense)
Hit Points 26 (4d8+8)
Speed walk +30
Challenge 1/2
Skills perception +1
Damage Resistances lightning
Senses darkvision 60', passive Perception 11
Languages Common, Auran
Special Abilities
Elemental Weapons. Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack).
Flamboyant Defense. While it is wearing no armor and wielding no shield its AC includes its Cha modifier.
Knows the Ropes. Has proficiency with airships sandships or waterborne ships (the jinnborn's choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle.
Actions
Rapier. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 3 (1d6) lightning.
Shortbow. Ranged Weapon Attack: +4 to hit 80/320' one target 5 (1d6+2) piercing damage + 3 (1d6) lightning.
Reactions
Parry. + 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.
Source: Tome of Beasts 3 · OGL/Open