Jinnborn Air Pirate

Medium Humanoid, non-lawful

Armor Class 14 (Flamboyant Defense)

Hit Points 26 (4d8+8)

Speed walk +30

Challenge 1/2

STR
13
+1
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
14
+2

Skills perception +1

Damage Resistances lightning

Senses darkvision 60', passive Perception 11

Languages Common, Auran

Special Abilities

Elemental Weapons. Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack).

Flamboyant Defense. While it is wearing no armor and wielding no shield its AC includes its Cha modifier.

Knows the Ropes. Has proficiency with airships sandships or waterborne ships (the jinnborn's choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle.

Actions

Rapier. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 3 (1d6) lightning.

Shortbow. Ranged Weapon Attack: +4 to hit 80/320' one target 5 (1d6+2) piercing damage + 3 (1d6) lightning.

Reactions

Parry. + 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.

Source: Tome of Beasts 3 · OGL/Open