Ice Urchin — fantasy monster illustration. Ice Urchin is a large monstrosity (Challenge Rating 1).

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Ice Urchin

Large Monstrosity, unaligned

AC
14
HP
45
Speed
20
CR
1

Armor Class 14 (natural armor)

Hit Points 45 (6d10+12)

Speed 20 ft.


STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)

Skills Perception +0

Damage Immunities cold

Senses passive Perception 10

Languages understands Aquan but can't speak

Challenge 1


Traits

Fear of Fire. An ice urchin is inherently fearful of fire. If presented forcefully with fire or if it is dealt fire the ice urchin must make DC 13 Wis save or become frightened until the end of its next turn. Once it has been frightened by a specific source of fire (such as a torch) the ice urchin can't be frightened by that same source again for 24 hrs.

Ice Slide. Its speed increases to 60' when it moves on snow or ice. Additionally difficult terrain composed of ice or snow doesn't cost it extra movement.

Melting Away. If it takes fire damage its AC is reduced by 2 and it has disadvantage on attack rolls until the end of its next turn.

Spiny Defense. A creature that touches the ice urchin or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and 2 (1d4) cold.

Venomous Spine Regrowth. An ice urchin has twelve venomous spines. Used spines regrow when the ice urchin finishes a long rest.

Actions

Ice Spine. Melee Weapon Attack: +4 to hit reach 5 ft. one target 9 (2d6+2) piercing damage + 2 (1d4) cold

Venomous Spine. Ranged Weapon Attack: +3 to hit range 20/60' one target 3 (1d4+1) piercing damage + 2 (1d4) cold and 7 (2d6) poison.

Community Images

Ice Urchin — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022