Ice Mephit

small Elemental

Armor Class 12

Hit Points 27

Speed fly +30, walk +30

Challenge 1/2

STR
4
-3
DEX
14
+2
CON
10
+0
INT
6
-2
WIS
10
+0
CHA
12
+1

Saving Throws cha +1, con +0, dex +2, int -2, str -3, wis +0

Damage Vulnerabilities bludgeoning,fire

Damage Immunities cold,poison,poisoned

Senses darkvision 60 ft.

Languages Aquan,Auran

Special Abilities

Death Burst. When the mephit dies, it explodes in a burst of viscous ice. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be restrained by ice for 1 minute. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 11 STR check. The ice melts immediately if the restrained creature takes fire damage, freeing the creature.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Actions

Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) cold damage.

Ice Shard. _Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 3 (1d6) cold damage.

Frost Breath (Recharge 6). The mephit exhales freezing fog in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 7 (2d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained.

Bonus Actions

Cloud of Snow (1/Day). The mephit casts the fog cloud spell, requiring no material components and using CHA as the spellcasting ability.

Source: Black Flag SRD · OGL/Open