Large Fiend, chaotic evil
Armor Class 15 (natural armor)
Hit Points 119 (14d10+42)
Speed walk +50
Challenge 6
Saving Throws con +6, str +7
Skills perception +2
Damage Resistances cold, lightning; nonmagic B/P/S attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120', passive Perception 15
Languages understands Abyssal but can't speak
Fiery Blood. When it takes damage each creature within 5 ft. of it: DC 15 Dex save or take 3 (1d6) fire. The fire ignites flammable objects within 5 ft. of ibexian that aren't being worn or carried.
Fiery Charge. If it moves 20'+ straight toward a target and then hits it with Ram attack on the same turn target takes extra 7 (2d6) fire. If target is a creature it must make DC 15 Str save or be pushed up to 10 ft. away and knocked prone.
Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Multiattack. One Ram and one Hooves or two Spit Fires.
Ram. Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) fire.
Hooves. Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (2d4+4) bludgeoning damage + 7 (2d6) fire.
Spit Fire. Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) fire.
Pyroclasm (1/Day). Moves up to 30' in straight line to creature and can move through space of any Med or smaller creature stopping when it moves within 5 ft. of target. Each friendly ibexian within 50' of ibexian can use its reaction to also move up to its speed in straight line to target stopping when it moves within 5 ft. of target. This move doesn't provoke opportunity attacks. Target and each creature within 20' of it: 14 (4d6) fire (DC 15 Dex half damage). For each ibexian in Pyroclasm after 1st fire increases by 3 (1d6) max (28) 8d6.
Source: Tome of Beasts 3 · OGL/Open