Ibexian
Large Fiend, chaotic evil
Armor Class 15 (natural armor)
Hit Points 119 (14d10+42)
Speed walk +50
Challenge 6
Saving Throws con +6, str +7
Skills perception +2
Damage Resistances cold, lightning; nonmagic B/P/S attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120', passive Perception 15
Languages understands Abyssal but can't speak
Special Abilities
Fiery Blood. When it takes damage each creature within 5 ft. of it: DC 15 Dex save or take 3 (1d6) fire. The fire ignites flammable objects within 5 ft. of ibexian that aren't being worn or carried.
Fiery Charge. If it moves 20'+ straight toward a target and then hits it with Ram attack on the same turn target takes extra 7 (2d6) fire. If target is a creature it must make DC 15 Str save or be pushed up to 10 ft. away and knocked prone.
Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Actions
Multiattack. One Ram and one Hooves or two Spit Fires.
Ram. Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) fire.
Hooves. Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (2d4+4) bludgeoning damage + 7 (2d6) fire.
Spit Fire. Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) fire.
Pyroclasm (1/Day). Moves up to 30' in straight line to creature and can move through space of any Med or smaller creature stopping when it moves within 5 ft. of target. Each friendly ibexian within 50' of ibexian can use its reaction to also move up to its speed in straight line to target stopping when it moves within 5 ft. of target. This move doesn't provoke opportunity attacks. Target and each creature within 20' of it: 14 (4d6) fire (DC 15 Dex half damage). For each ibexian in Pyroclasm after 1st fire increases by 3 (1d6) max (28) 8d6.
Source: Tome of Beasts 3 · OGL/Open