Hound Of The Night

Large Monstrosity, unaligned

Armor Class 16 (natural armor)

Hit Points 112 (15d10+30)

Speed walk +30

Challenge 5

STR
20
+5
DEX
16
+3
CON
14
+2
INT
9
-1
WIS
14
+2
CHA
10
+0

Saving Throws con +5, dex +6, wis +5

Skills stealth +6, perception +5, intimidation +3

Damage Vulnerabilities fire

Damage Immunities cold

Senses darkvision 60 ft., passive Perception 15

Languages understands Elvish and Umbral but can't speak

Special Abilities

Blood Scent. A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.

Innate Spellcasting. the hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: dimension door

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Frost Breath (Recharge 5-6). The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.

Source: Tome of Beasts · OGL/Open