Horde of Shadows
Large Undead
Armor Class 12
Hit Points 90 (20d8)
Speed walk +40
Challenge 4
Skills stealth +4
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; damage from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 10
Special Abilities
Amorphous. The horde can pass through an opening as narrow as 1 inch wide without squeezing.
Area Vulnerability. The horde takes double damage from any effect that targets an area.
Horde Dispersal. When the horde is reduced to 0 hit points, it turns into 2 (1d4) shadows, each of which are bloodied.
Horde. The horde is composed of 5 or more shadows. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects.
Sunlight Weakness. While in sunlight, the horde has disadvantage on attack rolls, ability checks, and saving throws.
Undead Nature. The horde doesnt require air, sustenance, or sleep.
Actions
Multiattack. The horde makes up to three claw attacks but no more than one against each target.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.
Bonus Actions
Shadow Sneak. The horde takes the Hide action even if obscured only by dim light or darkness.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open