Hongaek
Large Elemental, neutral evil
Armor Class 15
Hit Points 105 (14d10+28)
Speed fly +40, walk +0, hover true
Challenge 8
Skills stealth +8, medicine +5, perception +5
Damage Vulnerabilities fire
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses blindsight 90 ft. (blind beyond this radius), passive Perception 15
Languages Auran, Common, Deep Speech
Special Abilities
Exacerbate Affliction. The hongaek has advantage on attack rolls against a creature that is suffering from a disease or that has the poisoned condition.
Gas Form. The hongaek can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing, but it can't move through water or other liquids.
Prolong Affliction. Each creature within 30 feet of the hongaek that is suffering a disease or that has the poisoned condition has disadvantage on saving throws against the disease or poison afflicting it. In addition, the hongaek can pinpoint the location of such creatures within 30 feet of it.
Innate Spellcasting (1/Day). The hongaek can innately cast contagion, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Multiattack. The hongaek makes two attacks with its vaporous tentacles.
Vaporous Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Invisibility. The hongaek magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the hongaek wears or carries is invisible with it.
Source: Tome of Beasts 2 · OGL/Open