Hodag
Large Beast, unaligned
Armor Class 13 (natural armor)
Hit Points 52 (7d10+14)
Speed walk +40
Challenge 3
Skills stealth +5, perception +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 13
Languages —
Special Abilities
Charge. If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Improved Critical. The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20.
Keen Hearing and Smell. The hodag has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. The hodag makes three melee attacks, but can use its bite and horn attacks only once each.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Territorial Display (Recharge 6). The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked prone.
Source: Tome of Beasts 2 · OGL/Open