Guard Squad

Large Humanoid

Armor Class 15

Hit Points 55 (10d8+10)

Speed walk +30

Challenge 3

STR
10
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Skills perception +2

Senses passive Perception 12

Languages any one

Special Abilities

Area Vulnerability. The squad takes double damage from any effect that targets an area.

Squad Dispersal. When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.

Squad. The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.

Actions

Spears. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open