Green Abyss Orc
Medium Humanoid (orc), chaotic evil
Armor Class 13
Hit Points 15 (2d8+6)
Speed walk +30, climb +30
Challenge 1/2
Skills stealth +5, athletics +4, acrobatics +5, perception +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 90 ft., passive Perception 12
Languages Orc
Special Abilities
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Sunlight Sensitivity. While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s
Actions
Poisoned Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
Source: Creature Codex · OGL/Open