Small Humanoid
Armor Class 13
Hit Points 10 (3d6)
Speed walk +30
Challenge 1/2
Skills stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Throw Vial. Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 3 (1d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending all ongoing damage being dealt by alchemists fire. (You can substitute acid by altering the damage type.)
Nimble Escape. The goblin takes the Disengage or Hide action.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open