Glacial Corrupter
Medium Undead, lawful evil
Armor Class 15 (natural armor)
Hit Points 34 (4d8+16)
Speed walk +30
Challenge 1
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned, petrified
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can’t speak
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Glacial Touch (Recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) cold damage. The target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful DC 12 Wisdom (Medicine) check. The shard crumbles to snow if the target receives magical healing. A humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed.
Source: Tome of Beasts 2 · OGL/Open