Giant Octopus

Large Beast, unaligned

Armor Class 11

Hit Points 52 (8d10+8)

Speed swim +60, walk +10

Challenge 1

STR
17
+3
DEX
13
+1
CON
13
+1
INT
4
-3
WIS
10
+0
CHA
4
-3

Skills stealth +5, perception +4

Senses darkvision 60 ft., passive Perception 14

Special Abilities

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Source: 5e Core Rules · OGL/Open