Giant Mantis Shrimp
Large Beast, unaligned
Armor Class 14 (natural armor)
Hit Points 110 (13d10+39)
Speed 15 ft., burrow 15 ft., swim 30 ft.
- STR
- 19 (+4)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 1 (-5)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
Skills Perception +1
Senses truesight 60', passive Perception 13
Languages —
Challenge 5
Traits
Fluorescing Challenge. Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.
Actions
Multiattack. Two Sonic Claw attacks.
Sonic Claw. Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.
Bonus Actions
Water Jet. Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks.






