Ghoul, Imperial

Medium Undead, lawful evil

Armor Class 16 (breastplate)

Hit Points 93 (17d8+17)

Speed walk +30, burrow +15

Challenge 4

STR
16
+3
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
14
+2

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Common, Darakhul, Undercommon

Special Abilities

Turning Defiance. The imperial ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack. The imperial ghoul makes one bite attack and one claws attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.

Claws. Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.

Source: Tome of Beasts · OGL/Open