Ghoul Bat

Small Undead, neutral evil

Armor Class 13

Hit Points 14 (4d6)

Speed fly +30, walk +5

Challenge 1/4

STR
6
-2
DEX
16
+3
CON
11
+0
INT
8
-1
WIS
12
+1
CHA
10
+0

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses blindsight 60 ft., passive Perception 11

Languages

Special Abilities

Echolocation. The ghoul bat can't use its blindsight while deafened.

Keen Hearing. The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.

Source: Tome of Beasts 2 · OGL/Open