Ghoul
Medium Undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed walk +30
Challenge 1
STR
13
+1
DEX
15
+2
CON
10
+0
INT
7
-2
WIS
10
+0
CHA
6
-2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Source: 5e Core Rules · OGL/Open