Ghost Knight Templar

Medium Undead, lawful evil

Armor Class 18 (plate)

Hit Points 127 (17d8+51)

Speed walk +30

Challenge 10

STR
20
+5
DEX
19
+4
CON
16
+3
INT
13
+1
WIS
16
+3
CHA
15
+2

Saving Throws cha +6, wis +7

Skills perception +3

Damage Resistances cold, necrotic; nonmagic B/P/S attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60', passive Perception 17

Languages Common

Special Abilities

Charge. If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.

Incorporeal Movement. Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.

Turning Defiance. It and all ghouls within 30' of it: advantage on saves vs. turn undead.

Undead Nature. Doesn't require air food drink or sleep.

Actions

Multiattack. Three Shadow Blade attacks.

Shadow Blade. Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.

Stride of Damnation (Recharge 5-6). Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.

Bonus Actions

Ghostly Mount. Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.

Source: Tome of Beasts 3 · OGL/Open