Ghost Knight Templar
Medium Undead, lawful evil
Armor Class 18 (plate)
Hit Points 127 (17d8+51)
Speed walk +30
Challenge 10
Saving Throws cha +6, wis +7
Skills perception +3
Damage Resistances cold, necrotic; nonmagic B/P/S attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60', passive Perception 17
Languages Common
Special Abilities
Charge. If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.
Incorporeal Movement. Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
Turning Defiance. It and all ghouls within 30' of it: advantage on saves vs. turn undead.
Undead Nature. Doesn't require air food drink or sleep.
Actions
Multiattack. Three Shadow Blade attacks.
Shadow Blade. Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.
Stride of Damnation (Recharge 5-6). Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.
Bonus Actions
Ghostly Mount. Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.
Source: Tome of Beasts 3 · OGL/Open