Gaunt One

Medium Aberration, neutral evil

Armor Class 14 (natural armor)

Hit Points 75 (10d8+30)

Speed walk +30

Challenge 3

STR
18
+4
DEX
15
+2
CON
16
+3
INT
15
+2
WIS
12
+1
CHA
4
-3

Skills stealth +4

Senses darkvision 60 ft., passive Perception 11

Languages understands Undercommon but can’t speak

Special Abilities

Keen Hearing. The gaunt one has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack. The gaunt one makes two claw attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14).

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.

Extract Heart. Melee Weapon Attack: +6 to hit, reach 5 ft., one humanoid grappled by the gaunt one. Hit: The target must make a DC 13 Constitution saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, the gaunt one kills the target by extracting and devouring its heart.

Source: Tome of Beasts 2 · OGL/Open