Foxfire Ooze
Large Ooze, unaligned
Armor Class 9
Hit Points 126 (12d10+60)
Speed 20 ft., climb 20 ft., fly 10 ft. (hover), swim 20 ft.
- STR
- 19 (+4)
- DEX
- 8 (-1)
- CON
- 20 (+5)
- INT
- 2 (-4)
- WIS
- 6 (-2)
- CHA
- 1 (-5)
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, fire, lightning
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 10
Traits
Ambusher. The ooze has advantage on attack rolls against any creature it has surprised.
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Lightning Storm. A creature that touches the ooze while wearing metal or hits it with a melee attack with a metal weapon takes 9 (2d8) lightning damage and triggers a lightning storm. All creatures within 20 feet of the ooze that are holding or wearing metal must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) lightning damage.
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The foxfire ooze makes three pseudopod attacks.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 4 (1d8) lightning damage.






