Forest Marauder

Large Giant, Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 114 (12d10 + 48)

Speed walk +20

Challenge 4

STR
21
+5
DEX
10
+0
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
7
-2

Saving Throws con +6

Skills Stealth +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 120 ft., passive Perception 10

Languages Giant, Orc, Sylvan

Special Abilities

Forest Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain.

Sunlight Sensitivity. While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature.

Boar Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Rock. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Bonus Actions

Forest Ambusher. While in a forest, the forest marauder can take the Hide action.

Source: Tome of Beasts 2023 · OGL/Open