Forest Marauder
Large Giant, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed walk +20
Challenge 4
Saving Throws con +6
Skills Stealth +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 120 ft., passive Perception 10
Languages Giant, Orc, Sylvan
Special Abilities
Forest Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain.
Sunlight Sensitivity. While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature.
Boar Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Rock. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Bonus Actions
Forest Ambusher. While in a forest, the forest marauder can take the Hide action.
Source: Tome of Beasts 2023 · OGL/Open