Fomorian

Huge Fey

Armor Class 15

Hit Points 138 (12d12+60)

Speed walk +30

Challenge 8

STR
20
+5
DEX
10
+0
CON
20
+5
INT
10
+0
WIS
14
+2
CHA
18
+4

Skills persuasion +7

Damage Immunities psychic; damage from nonmagical, non-silvered weapons

Senses darkvision 120 ft., passive Perception 12

Languages Celestial, Common, Giant, Sylvan

Special Abilities

Eye Vulnerability. A creature can target the fomorians eye with an attack. This attack is made with disadvantage. If the attack hits and deals at least 10 damage, creatures affected by the fomorians Charming and Mesmerizing Gaze are freed from those effects.

Immortal Nature. A titan doesnt require air, sustenance, or sleep.

Actions

Multiattack. The fomorian attacks twice with its warhammer.

Warhammer. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Bonus Actions

Charming Gaze (Gaze). A creature within 60 feet makes a DC 15 Wisdom saving throw. On a failure, the creature is magically charmed by the fomorian. The creature repeats the saving throw every 24 hours and whenever it takes damage. On a successful saving throw or if the effect ends for it, the creature is immune to any fomorians Charming Gaze for the next 24 hours.

Mesmerizing Gaze (Gaze. A creature within 60 feet makes a DC 15 Wisdom saving throw. On a failure, the creature is magically restrained. The creature repeats the saving throw at the end of its next turn, ending the effect on itself on a success and becoming paralyzed on a failure. While the fomorian is not in line of sight, a paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. On a successful saving throw or if the effect ends for it, the creature is immune to any fomorians Mesmerizing Gaze for 24 hours.

Immortal Form. While in its lair, the fomorian magically changes into a specific Medium humanoid resembling a human or back to its true form. Apart from its size, its statistics are unchanged. The fomorian reverts to its true form when it dies, is incapacitated, or leaves its lair.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open