Flutterflesh — fantasy monster illustration. Flutterflesh is a large undead (Challenge Rating 12).

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Flutterflesh

Large Undead, Chaotic Evil

AC
16
HP
187
Speed
60
CR
12

False


Armor Class 16 (natural armor)

Hit Points 187 (22d10 + 66)

Speed 60 ft., fly 10 ft.


STR
11 (+0)
DEX
18 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)

Saving Throws Str +4, Wis +7

Skills Stealth +8, Deception +4, Perception +7

Damage Vulnerabilities radiant

Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities charmed, paralyzed, exhaustion, poisoned, stunned, unconscious

Senses darkvision 120 ft., passive Perception 17

Languages Common, Darakhul

Challenge 12


Traits

Merciful Exchange. If the flutterflesh reduces a creature to 0 hp with a melee attack, it can cut off one of the creature's limbs. If it does so, the target is reduced to 1 hp instead.

Necrotic Weapons. The flutterflesh's weapon attacks are magical. When the flutterflesh hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack).

Regeneration. The flutterflesh regains 10 hp at the start of its turn. If the flutterflesh takes fire or radiant damage, this trait doesn't function at the start of the flutterflesh's next turn. The flutterflesh dies only if it starts its turn with 0 hp and doesn't regenerate.

Turn Resistance. The flutterflesh has advantage on saving throws against any effect that turns undead.

Undead Nature. The flutterflesh doesn't require air, food, drink, or sleep.

Actions

Multiattack. The flutterflesh makes three Bone Spur or Tormenting Gaze attacks. If two Tormenting Gaze attacks hit one creature, the target must succeed on a DC 16 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bone Spur. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage plus 9 (2d8) necrotic damage, and the flutterflesh impales the target on one of its bone spurs, grappling the target (escape DC 16). The flutterflesh can have no more than two creatures impaled at a time.

Tormenting Gaze. Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.

Creeping Death (Recharge 5-6). The flutterflesh emits a wave of necromantic energy, hastening the journey toward death. Each creature within 20 feet of the flutterflesh must make a DC 16 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature below half its hp maximum has disadvantage on this saving throw.

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Flutterflesh — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
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