Flab Giant

Large Giant, Chaotic Evil

Armor Class 14 (natural armor)

Hit Points 110 (13d10 + 39)

Speed walk +20

Challenge 4

STR
20
+5
DEX
6
-2
CON
16
+3
INT
9
-1
WIS
13
+1
CHA
8
-1

Saving Throws con +5

Skills Perception +3

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 13

Languages Common, Dwarvish, Giant

Special Abilities

Massive Bulk. A flab giant can't take the Dash action. In addition, a creature attempting to grapple, push, or knock the giant prone has disadvantage on attack rolls and ability checks to do so.

Actions

Multiattack. The giant makes two Slam attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 15).

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Squatting Pin. One creature grappled by the flab giant must make a DC 15 Strength saving throw. On a failure, a creature takes 22 (5d6 + 5) bludgeoning damage and is restrained until the grapple ends. On a success, a creature takes half the damage and isn't restrained, but it remains grappled until it escapes. While restrained, a creature takes 8 (1d6 + 5) bludgeoning damage at the start of each of the giant's turns. If the flab giant moves, the target is no longer restrained or grappled.

Source: Tome of Beasts 2023 · OGL/Open