Flab Giant

Large Giant, chaotic evil

Armor Class 14 (natural armor)

Hit Points 110 (13d10+39)

Speed walk +20

Challenge 4

STR
20
+5
DEX
6
-2
CON
16
+3
INT
9
-1
WIS
13
+1
CHA
8
-1

Saving Throws con +5

Skills perception +3

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 13

Languages Dwarvish, Giant

Special Abilities

Massive. A flab giant can't dash. Attacks that push, trip, or grapple are made with disadvantage against a flab giant.

Actions

Multiattack. The giant makes two slam attacks. If both hit, the target is grappled (escape DC 15), and the flab giant uses its squatting pin against the target as a bonus action.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Squatting Pin. The flab giant squats atop the target, pinning it to the ground, where it is grappled and restrained (escape DC 17). The flab giant is free to attack another target, but the restrained creatures are released if it moves from its current space. As long as the giant does not move from the spot, it can maintain the squatting pin on up to two Medium-sized or smaller creatures. A creature suffers 9 (1d8 + 5) bludgeoning damage every time it starts its turn restrained by a squatting pin.

Source: Tome of Beasts · OGL/Open