Fire Imp — fantasy monster illustration. Fire Imp is a tiny fiend (Challenge Rating 1/2).

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Fire Imp

Tiny Fiend (devil), lawful evil

AC
13
HP
14
Speed
20
CR
1/2

Armor Class 13 (natural armor)

Hit Points 14 (4d4+4)

Speed 20 ft., fly 40 ft.


STR
5 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)

Skills Stealth +4, Deception +3

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 10

Languages Common, Infernal

Challenge 1/2


Traits

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Fire Absorption. Whenever the imp is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.

Heat Metal (1/Day). As a bonus action, the imp casts the heat metal spell without expending any material components (spell save DC 12).

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.

Actions

Fire Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take another 2 (1d4) fire damage at the start of its next turn.

Hurl Flame. Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 5 (2d4) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire.

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Fire Imp — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022