Fext

Medium Undead, Any Alignment

Armor Class 17 (Patron’s Blessing)

Hit Points 77 (14d8 + 14)

Speed walk +30

Challenge 6

STR
14
+2
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
12
+1
CHA
18
+4

Saving Throws dex +6, wis +4

Skills Perception +4

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., truesight 20 ft., passive Perception 14

Languages the languages it knew in life

Special Abilities

Eldritch Weapons. The fext's weapon attacks are magical. When the fext hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).

Magic Resistance. The fext has advantage on saving throws against spells and other magical effects.

Patron's Blessing. While the fext is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above).

Undead Nature. The fext doesn't require air, food, drink, or sleep.

Actions

Multiattack. The fext makes two Eldritch Blade or Eldritch Fury attacks.

Eldritch Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) force damage.

Eldritch Fury. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) force damage.

Patron's Might (Recharge 5-6). The fext channels its patron's awe-inspiring presence, terrifying those nearby. Each creature within 10 feet of the fext must make a DC 15 Wisdom saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Tome of Beasts 2023 · OGL/Open