Fext
Medium Undead, Any Alignment
Armor Class 17 (Patron’s Blessing)
Hit Points 77 (14d8 + 14)
Speed walk +30
Challenge 6
Saving Throws dex +6, wis +4
Skills Perception +4
Damage Vulnerabilities False
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., truesight 20 ft., passive Perception 14
Languages the languages it knew in life
Special Abilities
Eldritch Weapons. The fext's weapon attacks are magical. When the fext hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).
Magic Resistance. The fext has advantage on saving throws against spells and other magical effects.
Patron's Blessing. While the fext is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above).
Undead Nature. The fext doesn't require air, food, drink, or sleep.
Actions
Multiattack. The fext makes two Eldritch Blade or Eldritch Fury attacks.
Eldritch Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) force damage.
Eldritch Fury. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) force damage.
Patron's Might (Recharge 5-6). The fext channels its patron's awe-inspiring presence, terrifying those nearby. Each creature within 10 feet of the fext must make a DC 15 Wisdom saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Source: Tome of Beasts 2023 · OGL/Open