Fext

Medium Undead, any alignment

Armor Class 17 (natural armor)

Hit Points 60 (11d8+11)

Speed walk +30

Challenge 6

STR
14
+2
DEX
16
+3
CON
1
-5
INT
14
+2
WIS
12
+1
CHA
18
+4

Saving Throws cha +7, dex +6, wis +4

Skills perception +4

Damage Resistances bludgeoning, piercing, and slashing damage with nonmagical weapons

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages the languages spoken by its patron

Special Abilities

Innate Spellcasting. the fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:at will: hex3/day each: counterspell, fear, gaseous form1/day each: hold monster, true seeing

Magic Resistance. The fext has advantage on saving throws against spells and other magical effects.

Magic Weapons. The fext's weapon attacks are magical.

Patron Blessing. A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.

Actions

Multiattack. The fext makes two melee or ranged attacks.

Eldritch Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 16 (3d10) force damage.

Eldritch Fury. Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.

Source: Tome of Beasts · OGL/Open