Fate Eater

Medium Aberration, Neutral

Armor Class 16 (natural armor)

Hit Points 130 (20d8 + 40)

Speed walk +40

Challenge 6

STR
18
+4
DEX
12
+1
CON
14
+2
INT
18
+4
WIS
16
+3
CHA
9
-1

Saving Throws con +5

Skills Arcana +7, History +7, Insight +6, Religion +7

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities charmed, frightened

Senses truesight 60 ft., passive Perception 13

Languages understands all but can’t speak, telepathy 100 ft.

Special Abilities

Visionary Flesh. A creature that eats the flesh of a fate eater must make a DC 15 Constitution saving throw. On a failure, the creature is poisoned for 1 hour. On a success, the creature gains the benefits of the divination spell.

Actions

Multiattack. The fate eater makes two Bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage.

Alter Fate (Recharge 5-6). The fate eater alters the fate of one creature it can see within 30 feet of it. The creature must make a DC 15 Charisma saving throw. On a failure, the creature takes 36 (8d8) psychic damage, and its fate is altered. Roll a d6 to determine which of the following alterations affects the creature. On a success, the creature takes half the damage, and its fate isn't altered. A creature with an altered fate for 1 minute or less can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, a creature with an altered fate can repeat the saving throw at the end of each long rest, ending the effect on itself on a success.

Source: Tome of Beasts 2023 · OGL/Open