Far Darrig
Small Fey, Neutral
Armor Class 14 (hide armor)
Hit Points 84 (13d6 + 39)
Speed walk +30
Challenge 3
Saving Throws cha +5
Skills Nature +4, Survival +4, Perception +4, Animal Handling +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Sylvan
Actions
Multiattack. The far darrig makes two Antler Glaive attacks.
Antler Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage or slashing damage (the far darrig's choice) plus 3 (1d6) force damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
Woodland Friends (1/Day). The far darrig magically calls 1d4 elk or giant weasels. The called Beasts arrive in 1d4 rounds, acting as allies of the far darrig and obeying its spoken commands. The Beasts remain for 1 hour, until the far darrig dies, or until the far darrig dismisses them as a bonus action.
Bonus Actions
Nimble Woodsman. The far darrig takes the Dash or Disengage action. The far darrig can use this bonus action only if it is in a forest.
Source: Tome of Beasts 2023 · OGL/Open