Erina

Small Humanoid, Neutral

Armor Class 12 (leather armor)

Hit Points 22 (4d6 + 8)

Speed walk +20, burrow +20

Challenge 1/4

STR
9
-1
DEX
12
+1
CON
14
+2
INT
13
+1
WIS
10
+0
CHA
11
+0

Damage Vulnerabilities False

Damage Resistances poison

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 10

Languages Common, Erina

Special Abilities

Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.

Hardy. The erina has advantage on saving throws against poison.

Spines. A creature that touches the erina or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage. In addition, a creature grappled by or grappling the erina takes 2 (1d4) piercing damage at the start of the erina's turn.

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Source: Tome of Beasts 2023 · OGL/Open