Enchantress — fantasy monster illustration. Enchantress is a medium humanoid (Challenge Rating 7).

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Enchantress

Medium Humanoid, Lawful Evil

AC
16
HP
123
Speed
30
CR
7

False


Armor Class 16 (breastplate)

Hit Points 123 (19d8 + 38)

Speed 30 ft.


STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
17 (+3)
CHA
18 (+4)

Saving Throws Cha +7, Dex +5, Wis +6

Skills Arcana +4, Stealth +5, Deception +7, Perception +6, Persuasion +7

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 16

Languages Common, Elvish, Umbral

Challenge 7


Traits

Fey Ancestry. The enchantress has advantage on saving throws against being charmed, and magic can't put her to sleep.

Phrenic Weapons. The enchantress's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d6 psychic damage (included in the attack).

Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage.

Shadow Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage.

Beguiling Whispers (Recharge 5-6). The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated.

Spellcasting. The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15): At will: command, message 3/day: charm person, enthrall, fear, hold person, hypnotic pattern 1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer

Bonus Actions

Shadow Traveler (3/Day). While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.

Community Images

Enchantress — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022