Elephant

huge Beast

Armor Class 12 (natural armor)

Hit Points 105

Speed walk +40

Challenge 4

STR
20
+5
DEX
8
-1
CON
16
+3
INT
2
-4
WIS
10
+0
CHA
6
-2

Saving Throws cha -2, con +3, dex -1, int -4, str +5, wis +0

Damage Resistances prone

Senses -

Languages -

Special Abilities

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage.

Stomp. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one prone creature. _Hit:_ 14 (2d8+5) bludgeoning damage.

Bonus Actions

Trunk Grab. The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time.

Source: Black Flag SRD · OGL/Open