Elephant
Huge Beast
Armor Class 12 (natural armor)
Hit Points 105
Speed 40 ft.
- STR
- 20 (+5)
- DEX
- 8 (-1)
- CON
- 16 (+3)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 6 (-2)
Damage Resistances prone
Senses -
Languages -
Challenge 4
Traits
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage.
Stomp. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one prone creature. _Hit:_ 14 (2d8+5) bludgeoning damage.
Bonus Actions
Trunk Grab. The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time.






