Ecstatic Bloom
Huge Celestial, neutral good
Armor Class 15 (natural armor)
Hit Points 171 (18d12+54)
Speed walk +10
Challenge 11
Saving Throws int +9, wis +9
Skills insight +9, perception +9
Damage Vulnerabilities fire
Damage Immunities radiant
Condition Immunities charmed, frightened
Senses truesight 120 ft. (blind beyond this radius), passive Perception 19
Languages all, telepathy 120 ft.
Special Abilities
Aura of Life. When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.
Blessed Regrowth. At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.
Foster the Trees. Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.
Like Calls to Like. The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.
Actions
Multiattack. The ecstatic bloom makes three gilded beam attacks.
Gilded Beam. Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.
Castigate (Recharges after a Short or Long Rest). The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.
Source: Creature Codex · OGL/Open