Dwarf, Firecracker

Medium Humanoid, any alignment

Armor Class 14 (scale mail)

Hit Points 68 (8d8 +32)

Speed walk +25

Challenge 3

STR
17
+3
DEX
10
+0
CON
18
+4
INT
15
+2
WIS
9
-1
CHA
10
+0

Saving Throws con +6, dex +2

Skills perception -1

Damage Resistances fire, poison

Senses darkvision 60', passive Perception 9

Languages Common, Dwarvish

Special Abilities

Dwarven Fleet Foot. When the firecracker takes fire its speed increases by 10 ft. until the end of its next turn. In addition it can immediately reroll its initiative and choose to change its place in the initiative order in subsequent rounds to the result.

Siege Monster. Double damage to objects/structures.

Actions

Multiattack. Two Wrecking Maul or Fire Blast attacks.

Wrecking Maul. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) fire. The target must make DC 13 Str save or be pushed up to 15 ft. away from the firecracker and knocked prone.

Fire Blast. Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (3d6+2) fire.

Combustion Wave (Recharge 5-6). The firecracker slams its massive hammer into the ground battering itself and its foes with fiery shockwave. Each creature within 20' of the firecracker including itself must make a DC 13 Con save taking 10 (3d6) fire and 10 (3d6) thunder on a failed save or half damage if made. Creatures behind cover have advantage on the save.

Source: Tome of Beasts 3 · OGL/Open