Dryad

Medium Fey

Armor Class 15

Hit Points 22 (5d8)

Speed walk +30

Challenge 1/2

STR
14
+2
DEX
12
+1
CON
10
+0
INT
12
+1
WIS
16
+3
CHA
18
+4

Skills nature +3, stealth +3, survival +5, perception +5

Damage Vulnerabilities fire

Senses darkvision 60 ft., passive Perception 14

Languages Elvish, Sylvan

Special Abilities

Magic Resistance. The dryad has advantage on saving throws against spells and magical effects.

Speak with Nature. The dryad can communicate with beasts and plants.

Tree Stride. Once per turn, the dryad can use 10 feet of movement to enter a living tree and emerge from another living tree within 60 feet. Both trees must be at least Large.

Actions

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Entangling Plants. Plants magically erupt from the ground in a 20-foot radius around a point up to 120 feet from the dryad. Each creature of the dryads choice in the area makes a DC 13 Strength saving throw. On a failure a creature is restrained for 1 minute. A creature can use its action to make a DC 12 Strength check freeing itself or a creature within 5 feet on a success. Additionally the area is difficult terrain for 1 minute.

Fey Charm (3/Day). A humanoid or beast within 30 feet makes a DC 13 Wisdom saving throw. On a failure it is magically charmed. While charmed in this way the target regards the dryad as a trusted ally and is disposed to interpret the dryads requests and actions favorably. The creature can repeat this saving throw if the dryad or the dryads allies harm it ending the effect on a success. Otherwise the effect lasts 24 hours. If the creature succeeds on a saving throw against Fey Charm or the effect ends for it it is immune to Fey Charm for 24 hours.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open