Drowned Maiden

Medium Undead, neutral evil

Armor Class 15 (natural armor)

Hit Points 90 (20d8)

Speed swim +40, walk +30

Challenge 5

STR
15
+2
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
12
+1
CHA
18
+4

Saving Throws cha +7, con +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Common

Special Abilities

Grasping Hair. The drowned maiden's hair attacks as though it were three separate limbs, each of which can be attacked (AC 19; 15 hit points; immunity to necrotic, poison, and psychic damage; resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons). A lock of hair can be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Innate Spellcasting. the drowned maiden's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components: at will: disguise self, silence

Actions

Multiattack. The drowned maiden makes two claw attacks and one hair attack, each of which it can replace with one kiss attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.

Hair. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target is grappled (escape DC 16). Three creatures can be grappled at a time.

Kiss. The drowned maiden can kiss one target that is grappled and adjacent to her. The target must succeed on a DC 15 Charisma saving throw or take 1d6 Strength damage.

Reel. The drowned maiden pulls a grappled creature of Large size or smaller up to 15 feet straight toward herself.

Source: Tome of Beasts · OGL/Open